
Revir - A Meditation App
Revir is a meditation app that integrates gameplay and AR technology to provide users with a relaxing and unwinding experience. The app uses AR technology to create immersive environments based on the user's mood and thus to explore during their meditations.
For example, Revir could use AR to project a virtual forest onto the user's living room, allowing them to meditate surrounded by the sights and sounds of nature evolving and changing over time. As the user meditates, the virtual environment could change to reflect the time of day, the season, or the weather. The leaves on the trees could change color and fall to the ground in the autumn, snow could fall in the winter, and new flowers could bloom in the spring.
Group Project
@Harvard SCI 6338: Introduction to Computational Design
Xinxuan Yang (March2)
Ruijen Yang (March2)
Yiqi Yan (MDE)
Project Type
AR Design
UI/UX Design
Tangible Interaction Design
Timeline
Autumn 2022
(2 weeks)
Tools Used
Sketch
Figma
Adobe Photoshop
After effect
Unity
C#
User Study
User Interview
Competitor Analysis
Wireframing
Prototyping
Overview
Background
Meditation has become a trend in recent years for a variety of reasons. One of the main reasons is the growing awareness of the many benefits of meditation. Research has shown that meditation can help to reduce stress and anxiety, improve focus and concentration, and promote overall well-being. These benefits are particularly appealing in today's fast-paced world, where many people struggle with stress and other mental health issues.
Problem Defined
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Many people lead busy lives and may not have the time or resources to attend regular meditation classes or retreats
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Hard for entry-level users to practice meditation
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The challenges of the practice itself when lacking accompany and an immersive environment
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The steep learning curve: there are many different styles of meditation, such as mindfulness meditation, transcendental meditation, and mantra meditation, and it can be difficult for beginners to know which style is right for them
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The stigma or preconceived notions that some people may have about meditation
Project Goals
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Conduct a user study of the meditation practice
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Conduct Competitive analysis based on the existing projects
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Design an interactive AR meditation app integrating the gameplay, including challenges and rewards that encourage users to stick with their meditation practice and track their progress
Demo of what we have done
This is the demo of what we have done so far - the logic of the interaction design will be developed further in January 2023!
User Research
User Pain Points

Competitive Analysis
Competitive and comparative analysis reveals how some of the best practices and industry standards advocate the experience of practicing meditation. It can also help us to identify opportunities for innovation and areas where the product can offer unique value to customers.


Dive Health
Dive Health is a meditation app that incorporates sections including
guided meditations, mindful exercises, and peaceful music.
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Minimalist interface design - easier to see and comprehend the functions, which is accessible to everyone
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Personalized - Lack of tools aiming to set goals and create a personalized meditation plan
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Social Design - Lack of social sharing, community support, and access to other health and wellness apps.

TRIPP
TRIPP is a meditation app that available across a host of devices, including Meta Quest 2, Vive Flow, PSVR, Nreal, and both the Web and mobile platforms. The app features guided meditations, calming environments, binaural audio for meditation, breathing exercises, and the ability to track the users' progress.
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Immersive Experience - Incorporate AR technology to create a new concept of 'The mindful Metaverse'
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Personal Data Tracking - The UI/UX design of the tracking function is unintuitive and unclear, as you can see on the left hand. It takes more than 2-3 steps for the operation, which can make the users frustrated
Design Process
UI/UX Design Process

Visual Design Process
In the visual design process, we have brought up four concepts addressing four different sensations: vision, hearing, taste, and smell.
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For vision, the app could use AR to display virtual objects or scenes that the user can focus on during meditation, such as a peaceful landscape or a soothing color gradient. The app could also use AR to project visual cues or prompts onto the user's environment, such as a floating lotus flower or a mantra written in the air.
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For hearing, the app could use AR to play calming sounds or guided meditations that the user can listen to through their device's speakers or headphones. The app could also use AR to generate ambient sound effects that match the virtual objects or scenes displayed by the app, such as the sound of birds chirping in a virtual forest.
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For taste and smell, the app could use AR to simulate the experience of tasting or smelling certain things, such as a cup of tea or a bouquet of flowers. This could be achieved through the use of specialized AR hardware that can produce smells or tastes, or through the use of audio and visual cues that trick the brain into perceiving the sensations.

Reflection
Takeaways
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Understand the user's needs and goals: It's important to understand what the user wants to achieve through meditation and what their pain points and challenges are. This helped us design an app that meets their needs and helps them achieve their goals.
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Make the app easy to use: Meditation can be challenging for some people, so it's important to make the app as easy to use as possible. This involves using intuitive navigation, clear instructions, and simple design elements.
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Provide a variety of meditation techniques: Not everyone responds to the same meditation techniques, so it's important to provide a variety of options for the user to choose from. This includes guided meditations, breathwork exercises, body scans, and other techniques.
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Create a calming and engaging environment: The app creates a calming and engaging environment for the user to meditate in. This involves using soothing colors, calming sounds, and other sensory stimuli to create a relaxing atmosphere.
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Provide personalized recommendations and feedback: The app provides personalized recommendations and feedback to help the user improve their meditation practice. This includes personalized meditation plans, progress tracking, and feedback on the user's technique and progress.
UI/UX Design, Service Design, Sustainable Design
Developed a service design system that extends the life cycle of shoes and reduces the carbon footprint through the recycling process
UI/UX Design, Hardware design, Design Thinking
Designed user experience of hearing aids and music app to improve the mental health of elderly people